The Night of the Rabbit - walkthrough (with achievements)
Dodane przez Kami dnia 28.05.2013 14:43

Act 1




Act 2




Act 3




Act 4




Achievements







Act 1



The Branch Labyrith






Getting the blackberries



Front of Jerry's home




The Night of the Rabbit walkthrough


Wood crossing




The old path tree




Wood crossing




Front of Jerry's home






Carrot flame



Wood crossing




The Night of the Rabbit walkthrough


The old path tree




Wood crossing




The Night of the Rabbit walkthrough


The old path tree






Act 2



Town center




Tree trunk cafe




The Night of the Rabbit walkthrough


Stony path (bridge)






Get Humbert out of the way



Tree trunk cafe




Edge of town




Stony path (bridge)






Getting rid of the Greenhat



City wall




Edge of town




The Night of the Rabbit walkthrough


Behind town hall




Gardens




Edge of town




Behind town hall




Gardens




Edge of town




Behind town hall




Gardens




Edge of town




City wall






Saving Ursula



Radio station (floodplain)




The Night of the Rabbit walkthrough


Now take Ursula home (to the Town Hall) and give her to Conrad or she will rearrange your inventory.





Help Plato with the mail



Radio station (floodplain)




Now go right and then down. You will find yourself on a hill overlooking Mousewood. Use magic coin with hole (Space) and take fish scale from the fish statue.



The Night of the Rabbit walkthrough


Tree trunk cafe




Town center




Edge of town




Behind town hall






Calming the Catfish



Tree trunk cafe




The Night of the Rabbit walkthrough


Town Gate






Finishing the boat



City wall






Getting Humbert out of the way - again



Stony path (bridge)




Radio station (floodplain)






Finding a way to the dwarves home



Back of the dwarves' home




The Dwarves' home




The Night of the Rabbit walkthrough


Root Fields (front of the dwarves’ house)






Curing a dwarf



Tree trunk cafe




Radio station (floodplain)




The Dwarves' home






Sending the invitations



Townhall




Radio station (floodplain)




The Night of the Rabbit walkthrough


Tree trunk cafe




Radio station (floodplain)






Starting the apprenticeship



Townhall




Hall of Apprentices




The Night of the Rabbit walkthrough


Edge of town






Waking the wizard from Mousewood



The old Wizard's home






First spell



The Old Path Tree in Mousewood (night)




The Old Path Tree




Front of Jerry's home




Wood crossing




The Old Path Tree




The Old Path Tree in Mousewood






Convince the Leprechaun



Gardens




Behind town hall (night)




Townhall (night)




Portal tree in Mousewood (night)






Get to the party – bring the cake



Gardens (night)




Tree trunk cafe (day)




Back of the dwarves' home




The old Wizard's home




Radio station (floodplain) (night)




Tree trunk cafe (day)




Now return on the next day - switch to night and then switch to day again.



Tree trunk cafe (day)






Light the way



Tree trunk cafe (day)




Gardens (night)




Tree trunk cafe (night)




City wall (night)




Portal tree in Mousewood (night)






Second spell



Portal tree in Ireland




Ireland Tower




Portal tree in Ireland




Ireland Tower




Portal tree in Ireland






Find the fox (and learn some jokes)



Stony path (bridge) (night)




Radio station (floodplain) (night)




Town center (night)




Gardens (night)




Radio station (floodplain) (day)




Town center (night)




Radio station (floodplain) (day)




Stony path (bridge) (night)




Portal Tree in the Swamp (night)






Third spell



Portal Tree in Fox Land (Fox Shrine)




Japanese pond




Portal Tree in Fox Land (Fox Shrine)




Japanese pond




Portal Tree in Fox Land (Fox Shrine)






Opening the fourth portal - flower seed for the moths



Radio station (floodplain) (day)




Entrance to moth sanctuary




Portal Tree at the Temple of Moths (night)




The Old Path Tree in Mousewood (night)




Back of the dwarves' home (day)




The Dwarves' home




Back of the dwarves' home




The Dwarves' home




Back of the dwarves' home




Portal Tree at the Temple of Moths (night)






Fourth spell



Basecamp



  • Use Tarp and then Crate with Strings of Light. You will get experimental strings of lights.

  • Use Another Tarp.

  • Use experimental strings of lights with Scrub.

  • Take the Plug and use it with Battery Block.


  • Portal Tree in the North Pole




    Basecamp




    Portal Tree in the North Pole






    Act 3



    Front of Jerry's home (future)




    The old path tree (future)






    Releasing the Wizard



    The old Wizard's home






    Elixir Lizard



    Town center






    Banking Lizard



    Townhall




    Behind town hall






    Fortune Telling Lizard



    Portal Tree in the Swamp




    The old Wizard's home






    The last step of becoming a Treewalker



    Jerry's Wardrobe




    Jerry's Room






    Opening the last portal



    Hall of Apprentices




    Root Fields (front of the dwarves’ house) (night)




    Portal Tree at the Temple of Moths (night)




    Portal Tree in the Swamp (night)




    The Old Path Tree in Mousewood (night)




    Behind town hall




    Root Fields (front of the dwarves’ house) (night)






    Act 4



    Finding the way to the Clearing



    The Branch Labyrith




    Clearing of the First Tree






    Wood of the First Tree (theater) - removing the nails



    Wood of the First Tree, Act I




    Wood of the First Tree, Act II




    Wood of the First Tree, Act III




    Wood of the First Tree, Act IV






    The last battle



    Clearing of the First Tree


    The final battle! Zaroff will cast a spell and Jerry has to counter it with the same kind. That’s the easy part, because every spell has its own color. The next part is trickier, cause’ you have to match the nail color/metal which you probably don’t remember from the cut scenes.


    The correct matches are:




    Town center






    Waiting for the Rabbit to be unleashed!







    Achievements



    Dewdrop Collector



    There are 32 dewdrops in total.




    The Night of the Rabbit - dewdrop collector achievement The Night of the Rabbit - dewdrop collector achievement The Night of the Rabbit - dewdrop collector achievement




    The Night of the Rabbit - dewdrop collector achievement The Night of the Rabbit - dewdrop collector achievement The Night of the Rabbit - dewdrop collector achievement




    The Night of the Rabbit - dewdrop collector achievement The Night of the Rabbit - dewdrop collector achievement The Night of the Rabbit - dewdrop collector achievement




    The Night of the Rabbit - dewdrop collector achievement The Night of the Rabbit - dewdrop collector achievement The Night of the Rabbit - dewdrop collector achievement




    The Night of the Rabbit - dewdrop collector achievement The Night of the Rabbit - dewdrop collector achievement





    Card Collector



    There are 32 cards in total. First 18 you get automatically. 16 from the Machine, plus one extra and one from the Old Magician. Those two extra cards are from the hazelnut collection, which is tied to the story and which you get automatically as the game progresses.




    The Night of the Rabbit - card collector achievement




    The Night of the Rabbit - card collector achievement







    Story Collector



    You have to find the Woodsprite during the night and talk to him. There are 8 stories in total.


    1. Tree trunk cafe

    2. Radio station (floodplain)

    3. Back of the dwarves' home

    4. Edge of town

    5. Stony path (bridge)

    6. The sixth you get automatically after returning from the Fox Land

    7. Root Fields (front of the dwarves’ house), near the hollow tree

    8. The Old Path Tree in Mousewood


    The Night of the Rabbit - story collector achievement The Night of the Rabbit - story collector achievement The Night of the Rabbit - story collector achievement


    The Night of the Rabbit - story collector achievement The Night of the Rabbit - story collector achievement The Night of the Rabbit - story collector achievement


    The Night of the Rabbit - story collector achievement The Night of the Rabbit - story collector achievement





    Sticker Collector


    There are 8 stickers in total.



    1. Abandoned train station, under the rock windowsill - Fish

    2. Behind town hall, the top part of the overgrown mural - Ladybug

    3. Town center, on the bottom of the advertising pillar - Ninja

    4. Town Gate, on the right guard post - Snail

    5. Radio station (floodplain), inside the busted radio - Bee

    6. Portal Tree in the Swamp, on the porch of Plato’s home - Bunny

    7. The Dwarves' home, on the vase - Butterfly

    8. Front of Jerry's home, on the bike - Lizard

      You can collect this sticker only during Act I and while learning your first spell.


    The Night of the Rabbit - sticker collector achievement