Keyboard shortcuts:
Q - notebook
E - inventory
M - map
1-5 - powers/skills
Left Shift - run
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Cold as hell - part 1
Tutorial no. 1
Cold as hell - part 2
Smoking kills
Tutorial no. 2
Tone-death
Cutting edge
Eat healthy
Tutorial no. 3
Holy day slip
Fatal affair
The mind can take only so much
Tutorial no. 4
Grass is always red on this side
Tutorial no. 5
Betrayal
Into the fiery furnace
Shot for education
Peeping Tom
Overdose of fumes
American schizophrenic
The end is here




Cold as hell - part 1
Press space to start HUD introduction.
Lock the freezer: Pick up the padlock from the table. Shut the freezer door, and lock it with the padlock. Then lower the freezer temperature using the panel on the left.
Tutorial no. 1
Pick up the notebook from the table. Press E to get to the inventory. As the notebook is the only thing in the inventory, you just need to click on it LMB to use it. When open, select the only marker with the name Mary. Press RMB to close the notebook. Take the flashlight and batteries from the table. Open the inventory, and press RMB on either one, then scroll to the other and press RMB to combine.
Cold as hell - part 2
Go to the kitchen (see map 3). Take the padlock from the freezer door.

Smoking kills
Go to the upstairs lounge (see map 1). Take the screwdriver from the chest of drawers, next to Ivor, the handyman. Go to the dining room (see map 3), Gene (your target) is sitting in front of the TV. When you’ll be next to him, a red lighted cut scene will appear - it’s a sort of a sign of targeting. So that you know who you’re killing, because later in the game it might not be so obvious. Go behind the chair, that Gene is sitting on, and take the matches from the coffee table. Look out for the Detection Indicator - take the matches when Gene isn’t looking.
Tampering with the oven: Go to the kitchen (see map 3), and use the screwdriver on the oven. Do it when nobody sees you. Wait for Gene.

Tutorial no. 2
Select the telekinesis skill by pressing 2. Point your cursor to the toy car on the carpet, then press and hold LMB to move it up and down. Still holding LMB, press and hold RMB to move it closer/further. That way move the toy car to the box. A coffee cup will appear a little bit to the right. Use telekinesis on it to break it. Then behind the box a radio will appear. Turn it on with telekinesis.
Tone-death
Go to the downstairs bathroom (see map 3). Ivor is your next target.
Ivors last task: Take the 1/2 inch wrench from the floor. In the box you’ll find two more, but you’ll need only the 1/2 inch one. Take the pencil from the stool and use it on the notepad to the right. Lucius writes about fixing the piano. Go to the dining room (see map 3) and use the 1/2 inch wrench on the piano. Then turn around and go to the cross on the wall. Turn it, so that it doesn’t drain your powers. Wait for Ivor. Be sure that nobody is looking at you (the mother walks through the dining room quite often) and use telekinesis on the piano.

Cutting edge
Go to the upstairs lounge (see map 1) and take the light bulb from the chest of drawers next to the stairs. Go to the meat room (see map 3). Get closer to Jed, to get the notebook update.
Start the saw: Go behind the boxes on the right, so that Jed doesn’t sees you (check the Detection Indicator). Use telekinesis on the light behind Jed, then give him the light bulb. When he turn around, find a switch on the saw with your cursor and use telekinesis on it.

Eat healthy
Go to Agnes room (see map 1). When you’ll get your target, go to Alastair (see map 3). He will tell you about the mice. Point your cursor on the rat poison, next to the plate on the floor. Lucius needs to take it, when nobody will be around. Return to your room (see map 1).
Get the rat poison: It’s the middle of the night and you mustn’t be seen. Go to the upstairs lounge (see map 1). Just before you’ll get there, you will see the mother approaching. In the lounge open the first door to the right. It’s a closet, go in and shut the door behind you. Now you have to listen. She will go down stairs to the kitchen, so you will hear the door opening. Go out when it’s safe and go out through the dining room (see map 3). You need to get to the door at the other side, but there is someone standing there. Go left and get to the bushes on the other side. Use telekinesis on the lantern. Remember to switch your skills to 1, so you can open the door when the man leaves his post. When you’re inside, go behind the bar and you’ll find Alastair’s usual spot. Take the rat poison from the floor and click RMB to hide it in your inventory.
Season the bread: Go to the kitchen (see map 3) and use the rat poison on the bread in the basket (counter next to the pizza oven). As usual remember to check if nobody sees you, Jovita will be visiting the kitchen from time to time.

Tutorial no. 3
Select mind control skill (3 on the keyboard). Point the cursor on the dummy and press LMB. Your power will drain. When something will appear on the carpet, click on the dummy again and then on the thing on the carpet (sorry, not quite sure what that supposed to be) for him to use it.
Holy day slip
In your room, go to the shelves next to the door and take the bottle. Go to one of the bathrooms, and use the bottle on the sink, to fill it with water. Go to Alastair’s usual spot (see map 3). If he’s not there, go in front of the bar, he will be there somewhere. After targeting, go outside and walk to the middle door.
Get Alastair in the right spot: On the left of the door there is a cable from the Christmas lights. Before you unplug it, turn around, and take the bottle with water from your inventory. There will be an arrow on the snow, to show you where to use it. Then unplug the lights and wait for Alastair. When he’ll be on the ground, use telekinesis on the icicle above him.

Fatal affair
Find Jovita. She’s walking between the parents bedroom (see map 1) and her room (see map 2). Go to grandfather’s room (see map 1). Above the desk, on the shelve under the painting there is a camera. Bring it down with telekinesis and take it to your inventory. A bit to the right, on the chest of drawers there is a map showing a secret passage and photopaper for the polaroid. Take them and combine the camera with the photopaper in your inventory.
The Evidence of an affair: Go to Susan’s room (see map 2), but don’t go in, just open the door. Inside there’s uncle Tom with Susan - obviously having an affair. Get the camera and take a photo of them. Watch out for the Detection Indicator.
Planting the evidence: Got o Jovita’s room (see map 2). Take the photo from the inventory and place it on the desk, where the indicator points to. Now open the door on the right side of the desk and place inside the padlock and the rat poison.
Jovita’s leap of faith: When Jovita will see the photo, she will run to the balcony upstairs (next to the parents bedroom). Follow her and then use mind control on her and the rail.

The mind can take only so much
Visit uncle Tom (see map 1). He’s not in the best shape. Go to the basement, and use the secret passage, that is shown on the map found in grandfathers room. Inside the chamber, on the opposite end, there is a table and a bottle with poison on it. Take it.
Toms last drink: Enter Toms room (see map 1) from the corridor. On the right there is a door that leads to the wardrobe. Inside you will find a whiskey bottle. Take it and in the inventory combine it with the poison. Then walk to the bed. Approach it from the side, and check the Detection Indicator. If Tom isn’t looking at you, take the whiskey bottle from the inventory and place it on the bed.

Tutorial no. 4
Select the memory erase skill by pushing 4 on the keyboard. Point and click on the dummy person.
Grass is always red on this side
Go to the garden. Antonio is cutting the grass.
Stop the lawn mower: In the center of the garden, there is a bridge, and towards the side where Antonio is - a big tree. On the pavement next to it, there are two rocks. Take one and go back to Antonio. When he’s looking the other way, take the rock from the inventory - an indicator will show, it’s on the center of Antonio’s path. Place the rock and wait for the mower to get stuck.
Get the grass to grow: Stand behind Antonio, so that he doesn’t sees you (Detection Indicator). Use telekinesis on the lawn mower. But that’s not enough. Use mind control on Antonio and the mower.

Tutorial no. 5
Select combustion by pressing 5 on the keyboard. Press and hold LMB to build up the flame. Then release it in any direction you want. The dummy person will appear - throw some flames at him, so that his health bar will go down, and then disappear. Lucifer will tell you that you can attain this skill after killing someone, but just for a short time.
Betrayal
Leave the room and go right, to the porch. Walk left from there, at the end there is an electric box. Use telekinesis on it, to turn the lights out.
Get to the basement: You have two choices now. Enter the bedroom and go right after you turn the lights out (leave the room), or run to the space between the bed and the wardrobe, and wait for the mother to leave the room. I found that the second way was best for me, but you may feel different.
The shortest way is to leave the parents room (on the left from the hiding spot) and get to the stairs opposite. Go down and enter the first door on the left. Again go down the stairs, and turn right - there are doors leading to the laundry room. From there go straight to the garage and then enter the door on the right. Go a little further and you will see the stairs to the basement. At this point you are safe - no one goes down to the basement.
You can use your flashlight on the way, but most of the time you won’t have problems localizing the doors. Every adult in the house will be walking there and forth on different routes. I found it easy to follow the mother to the stairs, then hiding in the entrance to the corridor leading to the staff rooms. The father will go all the way to the end of the main corridor, so hide behind the bit of wall and door-frame and wait. When he’ll turn back, the mechanic will appear, but he will almost immediately turn back and go to the stairs in front of the main entrance. Follow him down that staircase and then hide in the corner, or turn left instead of right and hide in the dark. The maid will appear and go up the stairs. When she’ll pass, immediately run to the laundry room and further to the garage - turn left after entering and hide in the dark. The mechanic will turn in the garage and enter the door to the storage room 1. After that he will left the garage and this is the moment to go straight to the secret room in the basement.
If you get caught - just press 4 on the keyboard and click on the person that spotted you. Continue further from there. But don’t be careless - you can use it only 6 times in total.
Get the table ready: To get the table ready, you must do three things - bind the man on the table, place four bowls in four corners of the table and lit the candles. Go to the other side of the table. There is a belt on the wall, take it and use in on the railings on the table. A bit to the right from where the belt was hanging, there are shelves with four bowls. Take one and place it on one of four ends of the table. Repeat it with the rest, an indicator will point you. Unfortunately one bowl is broken and you have to fix it. This means returning up-stairs and going to the classroom.
The shortest way is to get to the garage, from there to the laundry room and to the corridor on the left. From there go left and through the door to another corridor. Left again and the second door will lead you to the library. Go straight until you reach the stairs up. Turn left and follow the corridor to the end. Take the only door left.
The superglue is in the desk.
Of course you have to look out for other family members on the way. Get back to the secret room and use the superglue on the bowl, then place it in the last free spot.
Take the matches from your inventory and lit the candles placed around the table. There are four rows to lit.
Betray Fabius: Go to the little annex in the chamber. There’s a box on the table - open it and take the knife. Return to Fabius and click on him.

Into the fiery furnace
Run to the cross and turn it, so that it won’t drain you. Then select 5 on the keyboard and send the flame towards Wayne. Do this until his health bar disappears. If you have problems - watch out for Wayne. If he gets to close, he will kill you. But generally his more interested in turning the crosses. There are two, he will run from one to the other.

Shot for education
Return to the classroom (see map 1) and walk to the teacher. He will ask you three math questions, the answears are:
- 3
- 1
- 2
While holding the correct number plate, click on him to answer. Then he will ask if you have your biology book. Take the book from the desk, and while holding it, click on the teacher. He will then go to look in the cabinet in the corner.
Open the safe: Go to the father’s study (see map 1) and talk with Charles. He will ask you to bring him some important papers, that he left on the night stand. Go to the parents bedroom (see map 1) and take the papers from the night stand between the bed and the closet. There is also a key. Take it and walk towards the television. With the key, open the middle drawer on the left in the chest of drawers. If you were previously searching the house and opening everything all around, you could notice, that this is the only closed drawer in the house. Inside there is a number:
Click on it with the eye icon, to get the notebook update and return to Charles. When you’ll give him the papers, he will leave the room, so now you can open the safe. Click on it, and move your mouse to set the right number. First and second is 6, when the number will show - click LMB twice, and two lights will change to green. Do this with 19 and 66.
Load the gun: Take the gun from the safe and walk to the desk. Open the first cupboard and take the pistol bullets. Combine them with the gun in the inventory and return to the class.
No more lessons: Take the loaded gun and place it on the desk, where the indicator points to. Use mind control on the teacher and the gun.

Peeping Tom
Find Susan. She is walking between the laundry room (see map 3) and the parents bedroom (see map 1). When you’ll get your target, go to the laundry room.
Give Susan a break: Turn the cross next to the window. Open the washing machine and when nobody is in the room, use telekinesis on the iron - shelf above the washing machine. Put the iron in the machine, and click on the washer to start it. You will get the notebook update when Susan will enter the laundry room and see the broken washer.
Energetic bath: Go to the upstairs toilet 1 (see map 1). Turn the cross and go to the next room, that belonged to uncle Tom (map 1 - question mark). You need to wait for Susan to get to the bathroom. Next, walk to the wall, that is also the bathroom wall. There is a poster - bend the corner and use the eye icon on the hole. Use telekinesis on the hair dryer - throw it in the bathtub.

Overdose of fumes
Go to the garage (see map 3). Michael is your next target. To get his tape, go to the lost & found box (see map 2). Give the tape to Michael, and return to the laundry room to brake the washing machine again (see Give Susan a break).
Deadly music: Take the paint thinner from the table next to Michael and a dry rag - table with the radio. Combine them in the inventory and put it where the indicator shows. Next, use mind control on Michael and the rag wet with thinner. Start the car with telekinesis. Go to the laundry room and use mind control on Will and the panel on the wall, that regulates the airflow in the garage.

Get Out of Jail Free card: Enter the garage and use telekinesis on the can of gasoline - top shelf. Now select 5 on the keyboard and use combustion on Will.

American schizophrenic
Go to the outdoor shack. On the bottom shelf on the left you will find nails for the nail gun and on the left from there a nail gun. Combine them in the inventory and go to the storage room 2 (see map 3).
Light in the shack: Take the fuse from the second shelf from the bottom and use it on the panel in the storage room 1.
Blame the father: Return to the outdoor shack. Take the plug from the floor and put it in the socket and use the nail gun on the pressure air compressor. Return to the bench and place the nail gun on the ground, where the indicator points to. On the left you will see the father approaching. Use mind control on him and the nail gun.

Get out of custody: When Terrence will stop giving orders through the walkie-talkie, use telekinesis on the small statue in front of the cross (the one most to the right). Just wiggle it in the air a bit, till Terrence freaks out and shoot toward the statue destroying the cross. Repeat that with the other two small statues. The dots next to the telekinesis icon tells you how much power you have to have to do something with the object. So when one cross will go, you can move something with one more dot etc.
Then use telekinesis on the bigger statue on the right. That will damage the fan, so now use telekinesis on it to end the job.
The end is here
This is the final battle.
Priests: Press 5 on the keyboard, step to the corridor and press and hold LMB to build up combustion. There are two priests, that will try to “save” you. Throw combustion at them and run to the lobby. Stop, turn around, build up combustion and hit them, when they get closer. Then run back or further to the laundry room and repeat the whole thing. The priests fall when they get hit, but they also get up very quickly. Generally stay away from them, so hit and run tactic works best.
Charles: He’s not trying to save you, he’ll just try to kill you. Run to the first corridor and throw some flames on the carpet to keep him busy. Then run to the lobby, and lit up the floor under the slanted column. When Charles will get there and start putting the flames out, run to the other side of the lobby/middle of the stairs and from there use telekinesis on the column to push it. You need to be somewhat behind the column for the telekinesis to work.
And that’s it. Your job is done.
Autorka: Kami