- Getting the “symbol of the true path” - finding cylinders
- Where can I find Hermes’ box?
- “In the middle of the forest, two cubits from the fallen King, the quest reveals itself.”
- “Seventy to port, ten to starboard, fifty to port and one hundred all sails up.”
- “At the foot of the first you will be back on the trail.”
- “The mysterious chimera will not let him go.”
- “Eire is the key.”
- “The path of revelation is in the hands of the nativity.”
- I’ve got to ask as many people as possible about Anna.
- I have to put some film in the camera.
- I should take pictures of this graffiti.
- I need a more reliable source of light.
- I’m going to have to re-establish the electricity in the basement.
- I need to find a door handle for the room upstairs.
- Now I have to develop the photos.
At the beginning I will describe exactly what to do. Later on I will assume that you are already familiar with the game and locations.
John’s bathroom
- Door – [consider], [open]
John’s living room
- John – [speak], use every topic, GREEN: Colleague
- Staircase – [go to]
- Path – [go to]
- Towards Louis’ House – [go to]
- Door – [open]
Louis’ House
- Staircase – [go to]
- Door – [open]
This will activate a new objective – I need to find a door handle for the room upstairs.
- Toilet – [go to]
- Matches – [take]
- Kitchen – [go to]
- Salon Entrance – [go to]
- Hallway – [go to]
- Bedroom – [go to]
- Hanger – [take]
Now go outside the house – this will activate a new objective – I’ve just got to warn the police!
- Path – [go to]
This will activate a new objective – I’ve got to ask as many people as possible about Anna. (0/10)
Path
- Windows – [Investigate]
This will activate a new objective – I should get inside the Vanpsych house.
- Open window – [enter]
- Towards Jalonsville – [go to]
City Center
- Grocery – [go to]
This will activate a new objective – Astrid must know something: I’ve got to question her.
- Orlando – [go to]
This will activate a new objective – Todd just has to know something: I’ve got to question him.
Orlando
- Todd – [speak], use every topic
- City Center – [go to]
- Antique Dealer – [go to]
Antique Dealer
- Storage Room – [go to]
- Stool – [take]
- Boutique – [go to]
- Office – [go to]
This will activate a new objective – The gossip queen… that’s Felicity. I’ve got to talk to her.
- Felicity – [speak]
- Paper – [take]
- Store – [go to]
- City Center – [go to]
- Pharmacy – [go to]
This will activate a new objective – Don might know something; he has a lot of connections.
Pharmacy
- Don – [speak], use every topic, GREEN: Anna
- City Center – [go to]
- Towards Pineview Alley – [go to]
I should get inside the Vanpsych house.
- [inventory] Stepladder – drag to Open Window
- Open Window – [enter]
Vanpsych House
- Flower Pot – [dump out]
- Key – [take]
- [inventory] Key – drag to Door (on the left)
- Door – [wait]
This will activate a new objective – I’ve got to question Cloe.
- Door (on the right) – [open]
- Cloe – [speak], use every topic, GREEN: Suspicious people, Strange dream
- Salon – [go to]
- Towards Astrid’s House – [go to]
- Mistletoe – [take]
- Towards Astrid’s House – [go to]
Astrid’s House
- Shovel – [take]
- Door – [open], [ring the bell]
- Trapdoor – [inspect]
Now there will be a mini game – with your cursor clear the snow from the trapdoor
- Door – [open]
This will activate 2 new objectives – I’ve got to find a way to get into Astrid’s house.; I’ve got to find a way to open the basement door.
I’ve got to find a way to open the basement door.
- [inventory] Paper – drag to Door
- [inventory] Matches – drag to Door
- [inventory] Hanger – drag to Door
You can now open the front door from the inside.
- Bird – [look inside]
- Key – [take]
- [inventory] Key – drag to Door (upstairs)
- Astrid – [speak]
This will activate 2 new objectives – I’ve got to show the “symbol of the true path” to Astrid.; Where can I find Hermes’ box?
Getting the “symbol of the true path” - finding cylinders
Where can I find Hermes’ box?
Hermes was a Gods messenger – therefore a Hermes’ box is a mailbox.
Go to Louis’ mailbox – when there, Louis will say “Look, the mail came…”
- Mailbox – [open]
- Cylinder – [take]
This will activate a new objective – “In the middle of the forest, two cubits from the fallen King, the quest reveals itself.”
“In the middle of the forest, two cubits from the fallen King, the quest reveals itself.”
The fallen King is the Stump and “two cubits” is the length from it.
- Go to the forest (Towards Astrid’s House).
- [inventory] Shovel – drag to Stump
- Cylinder – [take]
This will activate a new objective – “Seventy to port, ten to starboard, fifty to port and one hundred all sails up.” - Shovel – [take]
“Seventy to port, ten to starboard, fifty to port and one hundred all sails up.”
Port and Starboard is the direction. This is the new combination for Louis’ safe.
- Go to the bedroom in Louis’ House.
- Safe – [open]
- 70 right, 10 left, 50 right and back to 0 turning left.
- Cylinder – [take]
This will activate a new objective – “At the foot of the first you will be back on the trail.”
“At the foot of the first you will be back on the trail.”
The first was Louis’ mailbox.
- Go to Louis’ mailbox in front of the House.
- [inventory] Shovel – drag to Mailbox Post
- Cylinder – [take]
This will activate a new objective – “The mysterious chimera will not let him go.”
“The mysterious chimera will not let him go.”
A chimera is a female creature composed of the parts of multiple animals.
Go to the Antique Dealer. There’s a Cylinder in the Deer Man’s palm. It wasn’t active earlier.
- Cylinder – [take]
This will activate a new objective – “Eire is the key.”
“Eire is the key.”
Eire is the gaelic name for Ireland.
- Go to the Salon in Louis’ House.
- World Map – [inspect]
- LPM on Ireland.
- Cylinder – [take]
This will activate a new objective – “The path of revelation is in the hands of the nativity.”
“The path of revelation is in the hands of the nativity.”
Our symbol is in the hands of the nativity… um, you will understand in a bit. ;)
Go to the City Center, and then Towards Northroad and The Police Station. When there, you will meet a Preacher.
- Preacher – [speak]
This will activate a new objective – I need to bring the book of the path to the preacher.
Go to Astrid. In her room there is a Book on the Vanity on the right.
- Book – [take]
- Go back to the Preacher.
- [inventory] The Book of Prophecies – drag to Preacher
- Baby Carriage – [look inside], LPM on the Locket between the dolls hands.
I’ve got to show the “symbol of the true path” to Astrid.
- Go to Astrid.
- [inventory] Locket – drag to Astrid.
No matter what cards you will choose – it will always be Inverted Empress, The Fool, The Devil and The Unnamed Arcana. Louis has only one destiny. ;)
Astrid must know something: I’ve got to question her.
- Astrid – [speak], use every topic, GREEN: Teleporting, Anna, Book of Prophecies
I’ve got to ask as many people as possible about Anna.
Ok, so we’ve got already 4 people covered, now we need to take care of the remaining 6.
- Go to the Path.
- Igmar – [speak], the tattoos are awesome. xD
This will activate 2 new objectives – I’ve got to make Igmar talk.; I need to find a rifle so that Igmar will see fit to talk with me.
I need to find a rifle so that Igmar will see fit to talk with me.
- Go to Orlando.
- Todd – [speak], use the highlighted topic, GREEN: Maniac on the Loose, Remington
- Go to Office in Antique Dealer.
- Felicity – [speak]… well, how convenient for Louis.
- Go back to Orlando.
- Todd – [speak], use the highlighted topic
- Trapdoor – [open]
- Remington – [take]
I’ve got to make Igmar talk.
- Go back to Path.
- [inventory] Remington – drag to Igmar
- Igmar – [speak], use every topic, GREEN: Astrid
The gossip queen… that’s Felicity. I’ve got to talk to her.
- Go to Office in Antique Dealer.
- Felicity – [speak]
This will activate a new objective – Felicity needs medicine.
- Go to the Pharmacy.
- Don – [speak], use the highlighted topic, GREEN: Usual Pills
- [inventory] Bill – drag to Don
- Go back to Felicity in the Office
- [inventory] Antidepressants – drag to Felicity
- Felicity – [speak], use every topic, GREEN: Goodman, Shop, Anna
People in Orlando
- Go to Orlando.
- Gordon – [speak]
This will activate 2 new objectives – I’ve got to question Gordon.; I’ve got to find some Kerbeci Bourbon and give it to Gordon.
I’ve got to find some Kerbeci Bourbon and give it to Gordon.
- Todd – [speak], use the highlighted topics, GREEN: Reserve, Favor, Flower
This will activate a new objective – I’ve got to find a flower to give to Todd.
- Go to John.
- Flowers – [take]
- Return to Orlando.
- [inventory] Flower – drag to Todd
- Whiskey (on the shelf) – [take]
- Whiskey (broken bottle on the box) – [take]
Now we have to go to Astrid’s House, but before – go back to Orlando
- Lesly – [speak]
This will activate 2 new objectives – I’ve got to question Lesly.; I;ve got to find Lesly’s cat.
- Go to Louis’ Kitchen.
- Mortar – [take]
- [inventory] Mistletoe – drag to [inventory] Mortar
I’ve got to find Lesly’s cat.
- Go to Astrid’s Basement.
- [inventory] Matches – drag to Half-Light
- Next to the pillar and under the Owl there is a Cat – LPM.
- Collar – [take]
- Door – [open]
- [inventory] Broken Bottle – drag to Teakettle
- [[inventory] Full Bottle – drag to Teakettle
- [[inventory] Label – drag to [inventory] Glue
- [[inventory] Glued Label – drag to [inventory] Unlabeled Bottle
- [Go back to Orlando.
I’ve got to question Gordon.
- [inventory] Kerbeci Bourbon – drag to Gordon
- Gordon – [speak], use every topic, GREEN: Drink
I’ve got to question Lesly.
- [inventory] Sparky’s Collar – drag to Lesly
- Lesly – [speak], use every topic, GREEN: Astrid
I’ve got to solve Kyril’s riddles.
Kyril – [speak], use every topic, when it will come to Anna, you will see a green Game topic. You have to answer 4 riddles to get information about Anna.
- When I’m Discovered, I Cease to Exist.
Answer: Secret - When I Lay Down They Stand Up, And When I Stand Up They Lay Down.
Answer: Feet - What Stretches Out And Shrinks With Time?
Answer: Life - It’s Enough to Say My Name to Erase My Existence.
Answer: Silence
Now you can ask Kyril about Anna. Basically he will redirect you to Mev, who didn’t want to talk to Louis earlier.
I’ve got to question Mev.
- Mev – [speak]
You have to drink with her all the drinks from the list. Later on the highlighted tasks will start to spin. Just keep going, all the way to when Louis will have to “Try Mev”.
- Mev – [speak]
This will activate a new objective - I know enough – I’ve got to go warn the police!
I know enough – I’ve got to go warn the police!
- Go to the Police Station.
- Towards Northroad – [go to]
- Camera – [take]
This will activate a new objective – I should take pictures of the graffiti. - [inventory] Camera – look closer in the inventory
This will activate a new objective – I have to put some film in the camera. - City Center – [go to]
This will activate a new objective – I should unmask Fish, the lock-picker from the pharmacy.
I’ve got to find Fish.
- Pharmacy – [go to]
- Fish – [speak], always use that command to discover Fish.
- Towards Northroad – behind the trash can, next to the bus station
- Orlando – behind the rack
- The Woods (Towards Astrid’s House) – on the tree
- Astrid’s Basement – behind the pillar, light up a match
- While in Astrid’s House – go upstairs to her room and take Telephone from the Rocking Chair. You will also get a Key.
- In front of John’s House – behind the construction pillar on the right
- Antique Dealer Storage Room – a little bit on the right from the Vase
Opening closed Doors
You will get a Skeleton Key from Fish.
Now you can open every lock with it or you can use various Keys that you will find on the way.
I have to put some film in the camera.
- Pick locks at the Grocery.
- Pick the lock of the Cash Register or Can – [take]
- [inventory] Can – look closer in the inventory, the Keys are from the Cash Register
- LPM on the Dictaphone.
- [inventory] Blank Tape – drag to [inventory] Dictaphone
- [inventory] iClone – look closer in the inventory, read the messages
- The third message is a hint for Anna’s laptop password (it’s upstairs, at Louis Home)
- License Plate – [consider], this is the laptop password – BTK 68W
- Trapdoor – [open]
- Storage Room – [go to]
- Camera Film (left, on the shelf) – [take]
- [inventory] Blank Film – drag to [inventory] Camera
I should take pictures of this graffiti.
Antique Dealer
- Painting – [push]
- [inventory] Camera – drag to Graffiti
Push the button and go out of the camera view – this is how you take the picture every time.
John’s House
- Pick the lock or [look inside] the Flowerpot for the Key.
- Kitchen – [go to]
- Carpenter’s Hammer (on the floor in front of the fridge) – [take]
- Bedroom – [go to]
- [inventory] Camera – drag to Graffiti
- [inventory] Carpenter’s Hammer – drag to Crates
- Move the Hammer up and down with your cursor to get rid of the nails.
- LMB on the Cigarettes
- [inventory] Pack of Cigarettes – look closer in inventory and click LMB – you will get a piece of Aluminium.
Louis’ Home
- Hallway
Painting – [lift]
- [inventory] Camera – drag to Graffiti
- Kitchen
Fridge – [close] - [inventory] Camera – drag to Graffiti
- Salon
Painting (on the right) – [take down] - [inventory] Camera – drag to Graffiti
- Bathroom
Bathmat – [lift] - [inventory] Camera – drag to Graffiti
- Bedroom
[inventory] Camera – drag to Graffiti
- Go to the Garden.
- Pick the lock to the Basement.
- [inventory] Matches – drag to Half-Light
I need a more reliable source of light.
- Go to the Storage Room in the Antique Dealer.
- Lamp – [take]
- Go to the Storage Room in the Grocery.
- String – [take]
- [inventory] String – drag to [inventory] Gas Lamp
- Go to the Pharmacy.
- Pick the lock to the Storage Area.
- Document – [take]
- Look at the back of it in the inventory. It’s a hint for the safe code.
- Cabinet (on the left) – [open]
- Safe – [open], randomly turn the wheel until Louis will get an idea
- Go back to the Pharmacy.
- Stethoscope – [take]
- Use the Stethoscope on the safe in the Storage Room
- When you turn the wheel you will hear clicks of the mechanism.
2 clicks left, 3 clicks right, 2 clicks left, 1 click right - Product – [take]
- [inventory] Gasoline – drag to [inventory] Gas Lamp
- Go back to the Basement in Louis’ House
- [inventory] Gas Lamp – drag to Half-Light
I’m going to have to re-establish the electricity in the basement.
- Circuit Breaker – [open]
- Fuse – [remove]
- [inventory] Aluminium – drag to [inventory] Fuse
- [inventory] Repaired Fuse – drag to Circuit Breaker
- Light Switch – [turn on]
I need to find a door handle for the room upstairs.
- Cardboard Box – [open]
- Door Handles – [take]
Now I have to develop the photos
- Book – [read]
- Go to the Path
- Igmar is gone – Open Window – [enter]
- Door (on the right) – [open]
- Piece of Furniture – [look inside]
- Go to the Storage Room in the Pharmacy
- Cabinet (on the right) – [open]
- Take the two products inside.
- Go back to the Basement in Louis’ House
- Light Switch – [turn off]
- [inventory] Gas Lamp – drag to Half-Light
- Lamp – [unscrew]
- [inventory] Red Lightbulb – drag to Lamp
- Light Switch – [turn on]
- [inventory] Developer – drag to Basin
- [inventory] Fixative – drag to Basin
- [inventory] Film – drag to Enlarger
- Photos – [take]
Go to the house, Louis will hear telephone ringing, go upstairs
- [inventory] Door Handle – drag to Door
- Door – [open]
- Light Switch – [turn on]
- Telephone – [answer]
They want evidence? They won’t be disappointed!
We already have Anna’s voicemail from the iClone, Recording of Anna’s conversation from the tape in the Cash Register at the Grocery and Graffiti pictures.
- [inventory] Dictaphone – drag to Telephone
Now we have the Telephone Recording from Anna’s Office.
- Computer – [turn on]
- Computer – [consult]
- Remember the license plate from the Grocery? BTK 68W
- Click on the mail icon and print the two emails from the inbox. Go out of the desktop view.
- Emails – [take]
- Now we have the Emails from Annas Computer.
- Papers (on the desk) – [investigate]
- Papers – [inspect]
Now you have to put together two photos. Stay in the frame, if you won’t you will not progress. Fortunately you don’t have to turn the pieces a lot. It’s mostly in the second picture and it’s visible when to do that.
Now we have the Photos from Anna’s office.
I’ve got enough evidence to make these losers open up an inquiry; I should go back and talk to them!
- Go to the Police Station. Speak to one of the Policemen.
This game is getting better and better! Can’t wait for the fourth episode.
Autorka: Kami